diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index d10aecb..5c07c18 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -84,8 +84,10 @@ bUseManualIPAddress=False ManualIPAddress= # 关闭ue5上传统计数据 + [Analytics] bEnabled=False + [AnalyticsPrivacy] bSendUsageData=False @@ -126,7 +128,9 @@ bSendUsageData=False +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") -+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Enemy") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Player") -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") diff --git a/Content/Blueprints/Battle/BP_Enemy.uasset b/Content/Blueprints/Battle/BP_Enemy.uasset index 1fc0807..c75d8bb 100644 --- a/Content/Blueprints/Battle/BP_Enemy.uasset +++ b/Content/Blueprints/Battle/BP_Enemy.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4b894fd3dd742bac445bebee100906cde87f07aac921a24d473990624a9daa5c -size 101856 +oid sha256:cf3b68e71f843054124c231615f2498c6e15f07c16db5db3ccea65ad49da0159 +size 198225 diff --git a/Content/Blueprints/Battle/BP_EnemySpawner.uasset b/Content/Blueprints/Battle/BP_EnemySpawner.uasset index 52808fe..43e0751 100644 --- a/Content/Blueprints/Battle/BP_EnemySpawner.uasset +++ b/Content/Blueprints/Battle/BP_EnemySpawner.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:de718862ab5253dda898a897aad8fde545ece4b20b36f8931c03d5847512a774 -size 299738 +oid sha256:ff9842931f6a78eaece7acb137749e4865b62c9bbfe3be1e7c1730d84289141b +size 600080 diff --git a/Content/Blueprints/Battle/BP_Enemy_Blue.uasset b/Content/Blueprints/Battle/BP_Enemy_Blue.uasset index bad217c..8cc1315 100644 --- a/Content/Blueprints/Battle/BP_Enemy_Blue.uasset +++ b/Content/Blueprints/Battle/BP_Enemy_Blue.uasset @@ -1,3 +1,3 @@ version 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sha256:13dca48d5b43467b3ff28de074469b6982fda7adeaa5d10e8d6dd9a5b59b8f04 -size 82417 +oid sha256:7219ae019960eff8beacdb938a75b21d8f4af95cd5c911e71181fd9c16fffac5 +size 88229 diff --git a/Content/Blueprints/Battle/BP_Projectile.uasset b/Content/Blueprints/Battle/BP_Projectile.uasset index 0fa8b73..7a395dc 100644 --- a/Content/Blueprints/Battle/BP_Projectile.uasset +++ b/Content/Blueprints/Battle/BP_Projectile.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d1cdc271335c57c30d7c5bbdfe9b40c5b1710e10ba2c85715d28b3f686aa0acf -size 181941 +oid sha256:1344f3ae4e100417366ad24bff12ab7969b54b9b8aee766899339ec5a1db7f7b +size 191853 diff --git a/Content/Blueprints/Battle/C_DamageComponent.uasset b/Content/Blueprints/Battle/C_DamageComponent.uasset index 4126422..a80c7de 100644 --- a/Content/Blueprints/Battle/C_DamageComponent.uasset +++ b/Content/Blueprints/Battle/C_DamageComponent.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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0000000..facdf6c --- /dev/null +++ b/git-pull.bat @@ -0,0 +1,3 @@ +@echo off +git pull +pause \ No newline at end of file