feat: Battle裂隙生成
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@@ -132,6 +132,7 @@ bSendUsageData=False
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Enemy")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Player")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="RiftInBattle")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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Content/Blueprints/Battle/BP_BattleLevelManager.uasset
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Content/Blueprints/Battle/BP_BattleLevelManager.uasset
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Content/Blueprints/Battle/BP_RiftInBattle.uasset
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Content/Blueprints/Battle/BP_RiftInBattle.uasset
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Content/Blueprints/Test/BP_Test_TriggerNewGame.uasset
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Content/Blueprints/Test/BP_Test_TriggerNewGame.uasset
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Content/Levels/Battle.umap
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Content/Levels/Battle.umap
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Content/Levels/Test/UIPlayGround.umap
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Content/Levels/Test/UIPlayGround.umap
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Content/Materials/MI_Dark.uasset
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Content/Materials/MI_Dark.uasset
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Content/UI/UIPlayGround.umap
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Content/UI/UIPlayGround.umap
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