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0415fbbeb2
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feat: 特定触发器的怪物波次
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2025-11-10 01:14:44 +08:00 |
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017854eeb2
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feat: 延时折跃、Battle对话框
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2025-11-09 23:52:18 +08:00 |
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2c8f8dbdf9
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feat: 暂停页面
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2025-11-09 22:47:07 +08:00 |
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ed7951ce62
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feat: 屏幕外去除敌人;设置在BP_BattleLevelManager中
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2025-11-09 19:53:39 +08:00 |
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d6ed3eee08
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feat: red enemy -> drill
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2025-11-09 17:09:44 +08:00 |
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22e8b4f262
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fix: Battle UI黑框
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2025-11-09 16:47:16 +08:00 |
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3966168a8c
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feat: 导入敌人模型,新增半透明Toon Shader
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2025-11-09 14:35:37 +08:00 |
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f508799de0
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feat: 初步导入模型
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2025-11-08 11:21:46 +08:00 |
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d7910841e6
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fix: 修复了敌人血量初始化失败的问题
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2025-11-08 00:48:13 +08:00 |
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8edaafd46e
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Battle场景按L触发debug模式
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2025-11-08 00:25:17 +08:00 |
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a663d69279
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feat:手动瞄准科技,数值微调
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2025-11-08 00:05:23 +08:00 |
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9fd5a7456a
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feat: 宇宙背景Shader优化,会射子弹的敌人基类
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2025-11-06 20:38:29 +08:00 |
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8a9905663f
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feat: 鼠标方向的子弹(MoveToMouse)
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2025-11-06 01:07:51 +08:00 |
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ebd5510fb8
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feat: 修改定位器绿色颜色
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2025-11-05 22:52:26 +08:00 |
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cddfeb800e
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feat: 定位器距离,文字改为 xxx m
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2025-11-05 22:51:07 +08:00 |
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4f32703104
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feat: 裂隙探测器(定位器)科技、定位器的距离指示功能
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2025-11-05 22:48:00 +08:00 |
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07b63d85b9
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feat: 裂隙关闭倒计时
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2025-11-05 21:21:06 +08:00 |
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d0639a9e5e
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feat:Terry终于干活了
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2025-11-05 21:17:20 +08:00 |
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a116a923d8
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feat: 完成了Planet页面,选择资源列表(HarvestPlan)
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2025-11-03 22:59:57 +08:00 |
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22d45e4e6e
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feat: Battle场景中默认+2000速度,debug用
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2025-11-03 20:36:00 +08:00 |
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8822800ccb
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feat: 引擎火焰大小
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2025-11-03 14:10:43 +08:00 |
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4b8c19318a
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feat: 怪物难度计数器
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2025-11-03 12:41:56 +08:00 |
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c328e79803
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feat: Battle场景,按Warp按钮,生成BackToStation回家裂隙
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2025-11-03 01:55:34 +08:00 |
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c8341ac43a
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feat: 25.11.2会
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2025-11-02 17:51:20 +08:00 |
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f096cc86b1
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feat: 定位器
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2025-11-02 12:41:09 +08:00 |
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aaecfc67d4
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feat: Planet返回Battle时,自动隐藏去过的裂隙;同时,TechTree进入Battle时,清空“去过的裂隙”标记
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2025-11-02 12:24:42 +08:00 |
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058e818ad5
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feat: 打通了所有关卡!原型终于快做完了!
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2025-10-31 22:23:14 +08:00 |
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52474d2108
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feat: 资源上限、BattleResources、PersistentResources
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2025-10-31 18:46:17 +08:00 |
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e704f5f930
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feat: Planet关卡根据GI的Current Rift信息生成资源与星球大小
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2025-10-31 00:25:10 +08:00 |
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936ed6fd66
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fix: 更新重定向器
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2025-10-29 19:07:06 +08:00 |
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3635a30f07
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fix: 将Battle场景设置为鼠标指针持续显示
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2025-10-28 18:47:14 +08:00 |
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0b454cf06f
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feat: 科技树Level基本完成
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2025-10-28 17:12:22 +08:00 |
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29d040fb53
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refractor: 模型资产文件夹重命名
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2025-10-27 19:49:54 +08:00 |
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575492b9ea
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fix: 修复了引擎方向反了的问题
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2025-10-27 11:22:21 +08:00 |
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1219fdada5
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feat: 更新飞船,加入驾驶舱材质
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2025-10-27 01:09:12 +08:00 |
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83f0c4b894
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初步战斗UI完成
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2025-10-26 22:10:07 +08:00 |
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6dc4b1709e
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飞船v1模型与动画
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2025-10-26 18:44:53 +08:00 |
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58d0bf9610
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feat: pause
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2025-10-14 20:40:07 +08:00 |
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f2f3603efa
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feat: 指向Rift的箭头
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2025-10-14 20:03:24 +08:00 |
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e02dfa7339
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feat: Battle裂隙生成
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2025-10-13 14:20:01 +08:00 |
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2d90c310a7
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feat: 科技逻辑完全开发完毕
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2025-10-01 18:09:09 +08:00 |
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5fbcf40b0c
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feat: 科技系统基本完成(除UI)
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2025-10-01 17:19:33 +08:00 |
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0dc5ae9c25
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perf: 修改纯色材质为实例化
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2025-10-01 00:11:23 +08:00 |
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3216f665fb
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feat: 科技基类BP_Tech和简单科技BP_TechHealth
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2025-09-30 21:13:44 +08:00 |
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cc2f426d26
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feat: 资源系统(example在场景Test和蓝图BP_TestResource中)
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2025-09-30 18:23:51 +08:00 |
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da627796f2
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feat: 微调武器参数
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2025-09-30 16:38:31 +08:00 |
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f178f08387
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feat: 玩家受伤;战斗系统初步完成"
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2025-09-29 22:44:12 +08:00 |
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c563901048
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feat(battle): 实现了公式sigma(y=ax^k+b)
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2025-09-29 20:52:26 +08:00 |
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22c38ba03e
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fix(battle): 将角色转向改为瞬时转向;让子弹会朝着上次移动方向射出,支持甩子弹"
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2025-09-29 20:07:24 +08:00 |
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be29c93c65
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feat: 怪物生成搞定
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2025-09-29 17:12:36 +08:00 |
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