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575492b9ea
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fix: 修复了引擎方向反了的问题
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2025-10-27 11:22:21 +08:00 |
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1219fdada5
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feat: 更新飞船,加入驾驶舱材质
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2025-10-27 01:09:12 +08:00 |
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83f0c4b894
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初步战斗UI完成
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2025-10-26 22:10:07 +08:00 |
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6dc4b1709e
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飞船v1模型与动画
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2025-10-26 18:44:53 +08:00 |
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58d0bf9610
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feat: pause
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2025-10-14 20:40:07 +08:00 |
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f2f3603efa
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feat: 指向Rift的箭头
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2025-10-14 20:03:24 +08:00 |
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e02dfa7339
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feat: Battle裂隙生成
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2025-10-13 14:20:01 +08:00 |
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9ab3ae2f48
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feat: 完成新游戏裂隙按环数数据生成
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2025-10-01 22:57:57 +08:00 |
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326fe5b315
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feat: 关卡切换,保存ResearchedTech,修复新游戏未清空存档
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2025-10-01 21:36:39 +08:00 |
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2d90c310a7
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feat: 科技逻辑完全开发完毕
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2025-10-01 18:09:09 +08:00 |
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61df37f3fe
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Merge branch 'main' of 62.234.216.156:Stanley/Voyager
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2025-10-01 17:19:37 +08:00 |
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5fbcf40b0c
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feat: 科技系统基本完成(除UI)
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2025-10-01 17:19:33 +08:00 |
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4bb3823cc0
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Merge remote-tracking branch 'refs/remotes/origin/main'
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2025-10-01 14:55:34 +08:00 |
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c207c76002
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fix: 优化资源边的 Spline,超级光滑
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2025-10-01 14:54:47 +08:00 |
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1596d0d92e
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feat: 将资源操作整合进GI,简化API
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2025-10-01 13:36:32 +08:00 |
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81541c1b74
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feat: add globalseed in gamesave and gameinstance
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2025-10-01 00:49:24 +08:00 |
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0dc5ae9c25
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perf: 修改纯色材质为实例化
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2025-10-01 00:11:23 +08:00 |
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06c3a4e6ec
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feat: 主菜单UI框架, 保存与加载游戏, 一环资源生成(todo: 待重构)
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2025-09-30 23:58:18 +08:00 |
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3216f665fb
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feat: 科技基类BP_Tech和简单科技BP_TechHealth
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2025-09-30 21:13:44 +08:00 |
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cc2f426d26
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feat: 资源系统(example在场景Test和蓝图BP_TestResource中)
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2025-09-30 18:23:51 +08:00 |
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da627796f2
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feat: 微调武器参数
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2025-09-30 16:38:31 +08:00 |
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6bb7ed217e
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Merge branch 'main' of 62.234.216.156:Stanley/Voyager
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2025-09-30 11:19:40 +08:00 |
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e88c801a6b
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feat: 行星关卡 Pawn(摄像机操作)
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2025-09-30 11:19:23 +08:00 |
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f178f08387
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feat: 玩家受伤;战斗系统初步完成"
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2025-09-29 22:44:12 +08:00 |
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c563901048
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feat(battle): 实现了公式sigma(y=ax^k+b)
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2025-09-29 20:52:26 +08:00 |
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22c38ba03e
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fix(battle): 将角色转向改为瞬时转向;让子弹会朝着上次移动方向射出,支持甩子弹"
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2025-09-29 20:07:24 +08:00 |
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be29c93c65
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feat: 怪物生成搞定
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2025-09-29 17:12:36 +08:00 |
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eba277ea39
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feat: 添加科技树结构体定义,科技树UI可拖动
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2025-09-28 23:05:43 +08:00 |
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739ba03272
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Merge branch 'main' of 62.234.216.156:Stanley/Voyager
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2025-09-28 22:08:03 +08:00 |
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8d9f8b1a3b
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feat: 敌人生成器
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2025-09-28 22:07:35 +08:00 |
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bcd77b95f7
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feat: 资源路径绘制
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2025-09-28 21:38:11 +08:00 |
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ccd2d384fa
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feat: 6种移动类型、3种子弹、WeaponComponent正常生效
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2025-09-28 18:12:07 +08:00 |
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a8043fd4f6
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feat: 尝试将子弹修改为MovementComponent驱动
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2025-09-28 00:48:36 +08:00 |
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34f1313013
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feat: Weapon Component,支持自定义攻击序列
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2025-09-28 00:28:32 +08:00 |
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b396cc2283
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feat: Weapon Component (WIP)
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2025-09-27 23:43:21 +08:00 |
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c71406c4a5
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fix: 测试并修复了AOE提前Destroy的问题:
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2025-09-27 22:37:35 +08:00 |
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ab8457cada
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feat: Movement组件,支持2种移动方式(直线、追踪),支持互斥力
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2025-09-27 21:18:06 +08:00 |
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35bdd3cb77
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fix: 战斗关卡重力,宇宙视觉表现调优
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2025-09-26 22:14:13 +08:00 |
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1ad23f3906
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fix: 添加了因为合并丢失的宇宙Shader背景(Battle.umap)
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2025-09-26 21:38:21 +08:00 |
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67b0bd0537
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Merge remote-tracking branch 'origin'
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2025-09-26 21:29:12 +08:00 |
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31d3a593cb
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feat: 宇宙背景Shader v1
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2025-09-26 21:21:43 +08:00 |
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41c63a54cc
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feat: 子弹蓝图,添加调试信息
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2025-09-26 20:35:21 +08:00 |
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48ad75b16b
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chore: 2D动画蓝图实验
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2025-09-25 00:34:15 +08:00 |
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16d0889de8
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feat: 初始化战斗GameMode,生命组件
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2025-09-24 17:01:49 +08:00 |
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1b3eeab971
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feat: 新增框架,资源数据结构
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2025-09-24 13:27:38 +08:00 |
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cf5cdeedcf
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chore: UE version updated to 5.6, rearrange assets
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2025-09-22 23:25:05 +08:00 |
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bb1a96b601
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Init commit
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2025-09-22 19:27:43 +08:00 |
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