|
|
841ae298d5
|
feat: 弹窗
|
2025-11-10 19:09:12 +08:00 |
|
|
|
57070a86bb
|
feat: Immediate科技类型
|
2025-11-10 14:11:22 +08:00 |
|
|
|
c30a0bd2b1
|
一些小修改
|
2025-11-10 14:02:03 +08:00 |
|
|
|
18e0bc5c96
|
feat: TechTree APply弹窗
|
2025-11-10 02:41:42 +08:00 |
|
|
|
0415fbbeb2
|
feat: 特定触发器的怪物波次
|
2025-11-10 01:14:44 +08:00 |
|
|
|
017854eeb2
|
feat: 延时折跃、Battle对话框
|
2025-11-09 23:52:18 +08:00 |
|
|
|
2c8f8dbdf9
|
feat: 暂停页面
|
2025-11-09 22:47:07 +08:00 |
|
|
|
807668360c
|
update
|
2025-11-09 17:45:39 +08:00 |
|
|
|
2bfe687fb5
|
feat: 废弃标志
|
2025-11-09 17:28:03 +08:00 |
|
|
|
c49229ffd4
|
fix: 裂隙随机生成
|
2025-11-09 17:18:01 +08:00 |
|
|
|
ec81ec857d
|
feat: 进入战斗重置裂隙生成
|
2025-11-08 01:25:18 +08:00 |
|
|
|
a663d69279
|
feat:手动瞄准科技,数值微调
|
2025-11-08 00:05:23 +08:00 |
|
|
|
bf40fb3b25
|
feat: 星球裂隙剩余时间逻辑
|
2025-11-05 23:26:38 +08:00 |
|
|
|
4f32703104
|
feat: 裂隙探测器(定位器)科技、定位器的距离指示功能
|
2025-11-05 22:48:00 +08:00 |
|
|
|
07b63d85b9
|
feat: 裂隙关闭倒计时
|
2025-11-05 21:21:06 +08:00 |
|
|
|
4b8c19318a
|
feat: 怪物难度计数器
|
2025-11-03 12:41:56 +08:00 |
|
|
|
c328e79803
|
feat: Battle场景,按Warp按钮,生成BackToStation回家裂隙
|
2025-11-03 01:55:34 +08:00 |
|
|
|
0a08e751ad
|
feat: 更新UI资源列表、修复忘记清空背包的bug
|
2025-11-03 00:31:37 +08:00 |
|
|
|
aaecfc67d4
|
feat: Planet返回Battle时,自动隐藏去过的裂隙;同时,TechTree进入Battle时,清空“去过的裂隙”标记
|
2025-11-02 12:24:42 +08:00 |
|
|
|
54b476d495
|
feat: 资源采集航程限制,Proceed添加资源
|
2025-11-01 17:19:53 +08:00 |
|
|
|
058e818ad5
|
feat: 打通了所有关卡!原型终于快做完了!
|
2025-10-31 22:23:14 +08:00 |
|
|
|
52474d2108
|
feat: 资源上限、BattleResources、PersistentResources
|
2025-10-31 18:46:17 +08:00 |
|
|
|
e704f5f930
|
feat: Planet关卡根据GI的Current Rift信息生成资源与星球大小
|
2025-10-31 00:25:10 +08:00 |
|
|
|
3635a30f07
|
fix: 将Battle场景设置为鼠标指针持续显示
|
2025-10-28 18:47:14 +08:00 |
|
|
|
0b454cf06f
|
feat: 科技树Level基本完成
|
2025-10-28 17:12:22 +08:00 |
|
|
|
bdd8c0482c
|
fix: 重命名HomeStation为TechTree
|
2025-10-27 20:57:30 +08:00 |
|
|
|
a089735555
|
feat: 资源采集页面UI
|
2025-10-27 12:33:38 +08:00 |
|
|
|
f2f3603efa
|
feat: 指向Rift的箭头
|
2025-10-14 20:03:24 +08:00 |
|
|
|
e02dfa7339
|
feat: Battle裂隙生成
|
2025-10-13 14:20:01 +08:00 |
|
|
|
9ab3ae2f48
|
feat: 完成新游戏裂隙按环数数据生成
|
2025-10-01 22:57:57 +08:00 |
|
|
|
326fe5b315
|
feat: 关卡切换,保存ResearchedTech,修复新游戏未清空存档
|
2025-10-01 21:36:39 +08:00 |
|
|
|
2d90c310a7
|
feat: 科技逻辑完全开发完毕
|
2025-10-01 18:09:09 +08:00 |
|
|
|
5fbcf40b0c
|
feat: 科技系统基本完成(除UI)
|
2025-10-01 17:19:33 +08:00 |
|
|
|
1596d0d92e
|
feat: 将资源操作整合进GI,简化API
|
2025-10-01 13:36:32 +08:00 |
|
|
|
81541c1b74
|
feat: add globalseed in gamesave and gameinstance
|
2025-10-01 00:49:24 +08:00 |
|
|
|
06c3a4e6ec
|
feat: 主菜单UI框架, 保存与加载游戏, 一环资源生成(todo: 待重构)
|
2025-09-30 23:58:18 +08:00 |
|
|
|
cc2f426d26
|
feat: 资源系统(example在场景Test和蓝图BP_TestResource中)
|
2025-09-30 18:23:51 +08:00 |
|
|
|
1b3eeab971
|
feat: 新增框架,资源数据结构
|
2025-09-24 13:27:38 +08:00 |
|
|
|
cf5cdeedcf
|
chore: UE version updated to 5.6, rearrange assets
|
2025-09-22 23:25:05 +08:00 |
|