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aaecfc67d4
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feat: Planet返回Battle时,自动隐藏去过的裂隙;同时,TechTree进入Battle时,清空“去过的裂隙”标记
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2025-11-02 12:24:42 +08:00 |
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54b476d495
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feat: 资源采集航程限制,Proceed添加资源
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2025-11-01 17:19:53 +08:00 |
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058e818ad5
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feat: 打通了所有关卡!原型终于快做完了!
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2025-10-31 22:23:14 +08:00 |
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52474d2108
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feat: 资源上限、BattleResources、PersistentResources
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2025-10-31 18:46:17 +08:00 |
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e704f5f930
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feat: Planet关卡根据GI的Current Rift信息生成资源与星球大小
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2025-10-31 00:25:10 +08:00 |
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3635a30f07
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fix: 将Battle场景设置为鼠标指针持续显示
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2025-10-28 18:47:14 +08:00 |
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0b454cf06f
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feat: 科技树Level基本完成
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2025-10-28 17:12:22 +08:00 |
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bdd8c0482c
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fix: 重命名HomeStation为TechTree
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2025-10-27 20:57:30 +08:00 |
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a089735555
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feat: 资源采集页面UI
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2025-10-27 12:33:38 +08:00 |
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f2f3603efa
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feat: 指向Rift的箭头
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2025-10-14 20:03:24 +08:00 |
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e02dfa7339
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feat: Battle裂隙生成
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2025-10-13 14:20:01 +08:00 |
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9ab3ae2f48
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feat: 完成新游戏裂隙按环数数据生成
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2025-10-01 22:57:57 +08:00 |
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326fe5b315
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feat: 关卡切换,保存ResearchedTech,修复新游戏未清空存档
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2025-10-01 21:36:39 +08:00 |
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2d90c310a7
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feat: 科技逻辑完全开发完毕
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2025-10-01 18:09:09 +08:00 |
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5fbcf40b0c
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feat: 科技系统基本完成(除UI)
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2025-10-01 17:19:33 +08:00 |
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1596d0d92e
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feat: 将资源操作整合进GI,简化API
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2025-10-01 13:36:32 +08:00 |
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81541c1b74
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feat: add globalseed in gamesave and gameinstance
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2025-10-01 00:49:24 +08:00 |
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06c3a4e6ec
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feat: 主菜单UI框架, 保存与加载游戏, 一环资源生成(todo: 待重构)
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2025-09-30 23:58:18 +08:00 |
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cc2f426d26
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feat: 资源系统(example在场景Test和蓝图BP_TestResource中)
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2025-09-30 18:23:51 +08:00 |
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1b3eeab971
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feat: 新增框架,资源数据结构
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2025-09-24 13:27:38 +08:00 |
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cf5cdeedcf
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chore: UE version updated to 5.6, rearrange assets
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2025-09-22 23:25:05 +08:00 |
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