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b7275beec3
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fix: UI挡Planet资源判定
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2025-10-30 19:32:52 +08:00 |
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4cdbfde06e
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Merge branch 'main' of 62.234.216.156:Stanley/Voyager
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2025-10-30 00:12:14 +08:00 |
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bab680dce3
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resource node only spawn on in route
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2025-10-30 00:11:57 +08:00 |
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34c0c68088
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feat: 飞船、空间站描边
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2025-10-29 23:28:09 +08:00 |
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936ed6fd66
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fix: 更新重定向器
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2025-10-29 19:07:06 +08:00 |
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3635a30f07
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fix: 将Battle场景设置为鼠标指针持续显示
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2025-10-28 18:47:14 +08:00 |
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40c8d70c5f
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feat: 更完善的按钮组功能(TechTree)
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2025-10-28 18:24:15 +08:00 |
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0b454cf06f
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feat: 科技树Level基本完成
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2025-10-28 17:12:22 +08:00 |
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a2ed34e785
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feat(todo): 扫描线后处理效果
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2025-10-28 00:11:04 +08:00 |
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3592be10ea
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Merge branch 'main' of 62.234.216.156:Stanley/Voyager
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2025-10-27 23:46:34 +08:00 |
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8e33fff2e2
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feat: 运镜
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2025-10-27 23:46:25 +08:00 |
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e1e290acfe
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fix: FBX导入法线平滑问题,完成Ship着色
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2025-10-27 23:34:03 +08:00 |
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c83ed58444
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Merge remote-tracking branch 'BJTU/main'
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2025-10-27 23:09:02 +08:00 |
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80efa272d9
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feat: 空间站材质
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2025-10-27 23:07:58 +08:00 |
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bdd8c0482c
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fix: 重命名HomeStation为TechTree
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2025-10-27 20:57:30 +08:00 |
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408a87ea22
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fix: 修复了一些受损的redirector
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2025-10-27 20:56:16 +08:00 |
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0cacb2ebaf
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feat: 空间站,二值化Shader
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2025-10-27 20:44:21 +08:00 |
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29d040fb53
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refractor: 模型资产文件夹重命名
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2025-10-27 19:49:54 +08:00 |
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a089735555
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feat: 资源采集页面UI
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2025-10-27 12:33:38 +08:00 |
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575492b9ea
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fix: 修复了引擎方向反了的问题
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2025-10-27 11:22:21 +08:00 |
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1219fdada5
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feat: 更新飞船,加入驾驶舱材质
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2025-10-27 01:09:12 +08:00 |
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83f0c4b894
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初步战斗UI完成
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2025-10-26 22:10:07 +08:00 |
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6dc4b1709e
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飞船v1模型与动画
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2025-10-26 18:44:53 +08:00 |
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f514b03df1
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planet atmosphere
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2025-10-19 10:09:43 +08:00 |
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58d0bf9610
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feat: pause
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2025-10-14 20:40:07 +08:00 |
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f2f3603efa
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feat: 指向Rift的箭头
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2025-10-14 20:03:24 +08:00 |
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e02dfa7339
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feat: Battle裂隙生成
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2025-10-13 14:20:01 +08:00 |
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9ab3ae2f48
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feat: 完成新游戏裂隙按环数数据生成
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2025-10-01 22:57:57 +08:00 |
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326fe5b315
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feat: 关卡切换,保存ResearchedTech,修复新游戏未清空存档
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2025-10-01 21:36:39 +08:00 |
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2d90c310a7
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feat: 科技逻辑完全开发完毕
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2025-10-01 18:09:09 +08:00 |
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61df37f3fe
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Merge branch 'main' of 62.234.216.156:Stanley/Voyager
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2025-10-01 17:19:37 +08:00 |
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5fbcf40b0c
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feat: 科技系统基本完成(除UI)
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2025-10-01 17:19:33 +08:00 |
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083c67bfec
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feat: 资源路径规划
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2025-10-01 15:50:14 +08:00 |
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4bb3823cc0
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Merge remote-tracking branch 'refs/remotes/origin/main'
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2025-10-01 14:55:34 +08:00 |
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c207c76002
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fix: 优化资源边的 Spline,超级光滑
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2025-10-01 14:54:47 +08:00 |
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1596d0d92e
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feat: 将资源操作整合进GI,简化API
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2025-10-01 13:36:32 +08:00 |
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81541c1b74
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feat: add globalseed in gamesave and gameinstance
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2025-10-01 00:49:24 +08:00 |
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0dc5ae9c25
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perf: 修改纯色材质为实例化
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2025-10-01 00:11:23 +08:00 |
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06c3a4e6ec
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feat: 主菜单UI框架, 保存与加载游戏, 一环资源生成(todo: 待重构)
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2025-09-30 23:58:18 +08:00 |
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3216f665fb
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feat: 科技基类BP_Tech和简单科技BP_TechHealth
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2025-09-30 21:13:44 +08:00 |
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754c161df3
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chore: 创建单独的Levels/Test/文件夹,存test level
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2025-09-30 19:14:49 +08:00 |
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cc2f426d26
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feat: 资源系统(example在场景Test和蓝图BP_TestResource中)
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2025-09-30 18:23:51 +08:00 |
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da627796f2
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feat: 微调武器参数
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2025-09-30 16:38:31 +08:00 |
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515db8adc1
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feat: 资源节点点击
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2025-09-30 11:36:37 +08:00 |
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6bb7ed217e
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Merge branch 'main' of 62.234.216.156:Stanley/Voyager
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2025-09-30 11:19:40 +08:00 |
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e88c801a6b
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feat: 行星关卡 Pawn(摄像机操作)
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2025-09-30 11:19:23 +08:00 |
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f178f08387
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feat: 玩家受伤;战斗系统初步完成"
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2025-09-29 22:44:12 +08:00 |
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c563901048
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feat(battle): 实现了公式sigma(y=ax^k+b)
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2025-09-29 20:52:26 +08:00 |
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22c38ba03e
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fix(battle): 将角色转向改为瞬时转向;让子弹会朝着上次移动方向射出,支持甩子弹"
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2025-09-29 20:07:24 +08:00 |
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be29c93c65
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feat: 怪物生成搞定
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2025-09-29 17:12:36 +08:00 |
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