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c328e79803
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feat: Battle场景,按Warp按钮,生成BackToStation回家裂隙
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2025-11-03 01:55:34 +08:00 |
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71e80ef649
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fix:优化运动曲线,改了一下相机位置
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2025-11-03 00:13:33 +08:00 |
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9016b1e55f
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DWT_20251102
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2025-11-02 18:01:53 +08:00 |
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c8341ac43a
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feat: 25.11.2会
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2025-11-02 17:51:20 +08:00 |
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54b476d495
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feat: 资源采集航程限制,Proceed添加资源
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2025-11-01 17:19:53 +08:00 |
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058e818ad5
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feat: 打通了所有关卡!原型终于快做完了!
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2025-10-31 22:23:14 +08:00 |
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e704f5f930
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feat: Planet关卡根据GI的Current Rift信息生成资源与星球大小
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2025-10-31 00:25:10 +08:00 |
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34c0c68088
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feat: 飞船、空间站描边
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2025-10-29 23:28:09 +08:00 |
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936ed6fd66
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fix: 更新重定向器
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2025-10-29 19:07:06 +08:00 |
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40c8d70c5f
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feat: 更完善的按钮组功能(TechTree)
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2025-10-28 18:24:15 +08:00 |
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a2ed34e785
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feat(todo): 扫描线后处理效果
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2025-10-28 00:11:04 +08:00 |
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8e33fff2e2
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feat: 运镜
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2025-10-27 23:46:25 +08:00 |
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bdd8c0482c
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fix: 重命名HomeStation为TechTree
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2025-10-27 20:57:30 +08:00 |
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408a87ea22
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fix: 修复了一些受损的redirector
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2025-10-27 20:56:16 +08:00 |
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a089735555
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feat: 资源采集页面UI
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2025-10-27 12:33:38 +08:00 |
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1219fdada5
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feat: 更新飞船,加入驾驶舱材质
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2025-10-27 01:09:12 +08:00 |
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83f0c4b894
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初步战斗UI完成
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2025-10-26 22:10:07 +08:00 |
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6dc4b1709e
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飞船v1模型与动画
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2025-10-26 18:44:53 +08:00 |
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f2f3603efa
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feat: 指向Rift的箭头
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2025-10-14 20:03:24 +08:00 |
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e02dfa7339
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feat: Battle裂隙生成
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2025-10-13 14:20:01 +08:00 |
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2d90c310a7
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feat: 科技逻辑完全开发完毕
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2025-10-01 18:09:09 +08:00 |
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61df37f3fe
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Merge branch 'main' of 62.234.216.156:Stanley/Voyager
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2025-10-01 17:19:37 +08:00 |
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5fbcf40b0c
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feat: 科技系统基本完成(除UI)
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2025-10-01 17:19:33 +08:00 |
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4bb3823cc0
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Merge remote-tracking branch 'refs/remotes/origin/main'
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2025-10-01 14:55:34 +08:00 |
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c207c76002
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fix: 优化资源边的 Spline,超级光滑
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2025-10-01 14:54:47 +08:00 |
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3216f665fb
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feat: 科技基类BP_Tech和简单科技BP_TechHealth
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2025-09-30 21:13:44 +08:00 |
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754c161df3
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chore: 创建单独的Levels/Test/文件夹,存test level
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2025-09-30 19:14:49 +08:00 |
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cc2f426d26
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feat: 资源系统(example在场景Test和蓝图BP_TestResource中)
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2025-09-30 18:23:51 +08:00 |
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22c38ba03e
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fix(battle): 将角色转向改为瞬时转向;让子弹会朝着上次移动方向射出,支持甩子弹"
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2025-09-29 20:07:24 +08:00 |
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739ba03272
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Merge branch 'main' of 62.234.216.156:Stanley/Voyager
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2025-09-28 22:08:03 +08:00 |
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8d9f8b1a3b
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feat: 敌人生成器
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2025-09-28 22:07:35 +08:00 |
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bcd77b95f7
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feat: 资源路径绘制
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2025-09-28 21:38:11 +08:00 |
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ccd2d384fa
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feat: 6种移动类型、3种子弹、WeaponComponent正常生效
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2025-09-28 18:12:07 +08:00 |
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a8043fd4f6
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feat: 尝试将子弹修改为MovementComponent驱动
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2025-09-28 00:48:36 +08:00 |
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ab8457cada
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feat: Movement组件,支持2种移动方式(直线、追踪),支持互斥力
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2025-09-27 21:18:06 +08:00 |
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35bdd3cb77
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fix: 战斗关卡重力,宇宙视觉表现调优
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2025-09-26 22:14:13 +08:00 |
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1ad23f3906
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fix: 添加了因为合并丢失的宇宙Shader背景(Battle.umap)
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2025-09-26 21:38:21 +08:00 |
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67b0bd0537
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Merge remote-tracking branch 'origin'
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2025-09-26 21:29:12 +08:00 |
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31d3a593cb
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feat: 宇宙背景Shader v1
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2025-09-26 21:21:43 +08:00 |
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41c63a54cc
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feat: 子弹蓝图,添加调试信息
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2025-09-26 20:35:21 +08:00 |
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526712feb7
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basic planet SaveGame and Spawning
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2025-09-24 17:17:12 +08:00 |
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16d0889de8
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feat: 初始化战斗GameMode,生命组件
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2025-09-24 17:01:49 +08:00 |
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1b3eeab971
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feat: 新增框架,资源数据结构
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2025-09-24 13:27:38 +08:00 |
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cf5cdeedcf
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chore: UE version updated to 5.6, rearrange assets
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2025-09-22 23:25:05 +08:00 |
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bb1a96b601
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Init commit
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2025-09-22 19:27:43 +08:00 |
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