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49e6935d88
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fix: 子弹在飞船下面(mesh往下,碰撞箱不变)
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2025-11-17 00:32:28 +08:00 |
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e4a88fc018
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feat: 调整了子弹材质参数和大小
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2025-11-17 00:27:43 +08:00 |
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d7995f43f6
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feat: 子弹击中VFX
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2025-11-16 22:34:56 +08:00 |
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12d6a99cb1
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feat: 导弹延迟追踪;fix子弹延迟问题
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2025-11-16 20:02:58 +08:00 |
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d7910841e6
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fix: 修复了敌人血量初始化失败的问题
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2025-11-08 00:48:13 +08:00 |
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8edaafd46e
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Battle场景按L触发debug模式
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2025-11-08 00:25:17 +08:00 |
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9fd5a7456a
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feat: 宇宙背景Shader优化,会射子弹的敌人基类
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2025-11-06 20:38:29 +08:00 |
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8a9905663f
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feat: 鼠标方向的子弹(MoveToMouse)
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2025-11-06 01:07:51 +08:00 |
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c8341ac43a
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feat: 25.11.2会
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2025-11-02 17:51:20 +08:00 |
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5fbcf40b0c
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feat: 科技系统基本完成(除UI)
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2025-10-01 17:19:33 +08:00 |
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0dc5ae9c25
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perf: 修改纯色材质为实例化
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2025-10-01 00:11:23 +08:00 |
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cc2f426d26
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feat: 资源系统(example在场景Test和蓝图BP_TestResource中)
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2025-09-30 18:23:51 +08:00 |
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f178f08387
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feat: 玩家受伤;战斗系统初步完成"
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2025-09-29 22:44:12 +08:00 |
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22c38ba03e
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fix(battle): 将角色转向改为瞬时转向;让子弹会朝着上次移动方向射出,支持甩子弹"
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2025-09-29 20:07:24 +08:00 |
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8d9f8b1a3b
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feat: 敌人生成器
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2025-09-28 22:07:35 +08:00 |
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ccd2d384fa
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feat: 6种移动类型、3种子弹、WeaponComponent正常生效
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2025-09-28 18:12:07 +08:00 |
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a8043fd4f6
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feat: 尝试将子弹修改为MovementComponent驱动
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2025-09-28 00:48:36 +08:00 |
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b396cc2283
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feat: Weapon Component (WIP)
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2025-09-27 23:43:21 +08:00 |
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c71406c4a5
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fix: 测试并修复了AOE提前Destroy的问题:
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2025-09-27 22:37:35 +08:00 |
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41c63a54cc
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feat: 子弹蓝图,添加调试信息
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2025-09-26 20:35:21 +08:00 |
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