Commit Graph

49 Commits

Author SHA1 Message Date
f2f3603efa feat: 指向Rift的箭头 2025-10-14 20:03:24 +08:00
e02dfa7339 feat: Battle裂隙生成 2025-10-13 14:20:01 +08:00
9ab3ae2f48 feat: 完成新游戏裂隙按环数数据生成 2025-10-01 22:57:57 +08:00
326fe5b315 feat: 关卡切换,保存ResearchedTech,修复新游戏未清空存档 2025-10-01 21:36:39 +08:00
2d90c310a7 feat: 科技逻辑完全开发完毕 2025-10-01 18:09:09 +08:00
61df37f3fe Merge branch 'main' of 62.234.216.156:Stanley/Voyager 2025-10-01 17:19:37 +08:00
5fbcf40b0c feat: 科技系统基本完成(除UI) 2025-10-01 17:19:33 +08:00
083c67bfec feat: 资源路径规划 2025-10-01 15:50:14 +08:00
4bb3823cc0 Merge remote-tracking branch 'refs/remotes/origin/main' 2025-10-01 14:55:34 +08:00
c207c76002 fix: 优化资源边的 Spline,超级光滑 2025-10-01 14:54:47 +08:00
1596d0d92e feat: 将资源操作整合进GI,简化API 2025-10-01 13:36:32 +08:00
81541c1b74 feat: add globalseed in gamesave and gameinstance 2025-10-01 00:49:24 +08:00
0dc5ae9c25 perf: 修改纯色材质为实例化 2025-10-01 00:11:23 +08:00
06c3a4e6ec feat: 主菜单UI框架, 保存与加载游戏, 一环资源生成(todo: 待重构) 2025-09-30 23:58:18 +08:00
3216f665fb feat: 科技基类BP_Tech和简单科技BP_TechHealth 2025-09-30 21:13:44 +08:00
754c161df3 chore: 创建单独的Levels/Test/文件夹,存test level 2025-09-30 19:14:49 +08:00
cc2f426d26 feat: 资源系统(example在场景Test和蓝图BP_TestResource中) 2025-09-30 18:23:51 +08:00
da627796f2 feat: 微调武器参数 2025-09-30 16:38:31 +08:00
515db8adc1 feat: 资源节点点击 2025-09-30 11:36:37 +08:00
6bb7ed217e Merge branch 'main' of 62.234.216.156:Stanley/Voyager 2025-09-30 11:19:40 +08:00
e88c801a6b feat: 行星关卡 Pawn(摄像机操作) 2025-09-30 11:19:23 +08:00
f178f08387 feat: 玩家受伤;战斗系统初步完成" 2025-09-29 22:44:12 +08:00
c563901048 feat(battle): 实现了公式sigma(y=ax^k+b) 2025-09-29 20:52:26 +08:00
22c38ba03e fix(battle): 将角色转向改为瞬时转向;让子弹会朝着上次移动方向射出,支持甩子弹" 2025-09-29 20:07:24 +08:00
be29c93c65 feat: 怪物生成搞定 2025-09-29 17:12:36 +08:00
eba277ea39 feat: 添加科技树结构体定义,科技树UI可拖动 2025-09-28 23:05:43 +08:00
739ba03272 Merge branch 'main' of 62.234.216.156:Stanley/Voyager 2025-09-28 22:08:03 +08:00
8d9f8b1a3b feat: 敌人生成器 2025-09-28 22:07:35 +08:00
bcd77b95f7 feat: 资源路径绘制 2025-09-28 21:38:11 +08:00
ccd2d384fa feat: 6种移动类型、3种子弹、WeaponComponent正常生效 2025-09-28 18:12:07 +08:00
24f4f41e6b feat: basic ResourceGameMode、ResourceGraph 2025-09-28 12:30:25 +08:00
a8043fd4f6 feat: 尝试将子弹修改为MovementComponent驱动 2025-09-28 00:48:36 +08:00
34f1313013 feat: Weapon Component,支持自定义攻击序列 2025-09-28 00:28:32 +08:00
b396cc2283 feat: Weapon Component (WIP) 2025-09-27 23:43:21 +08:00
c71406c4a5 fix: 测试并修复了AOE提前Destroy的问题: 2025-09-27 22:37:35 +08:00
ab8457cada feat: Movement组件,支持2种移动方式(直线、追踪),支持互斥力 2025-09-27 21:18:06 +08:00
35bdd3cb77 fix: 战斗关卡重力,宇宙视觉表现调优 2025-09-26 22:14:13 +08:00
1ad23f3906 fix: 添加了因为合并丢失的宇宙Shader背景(Battle.umap) 2025-09-26 21:38:21 +08:00
67b0bd0537 Merge remote-tracking branch 'origin' 2025-09-26 21:29:12 +08:00
31d3a593cb feat: 宇宙背景Shader v1 2025-09-26 21:21:43 +08:00
41c63a54cc feat: 子弹蓝图,添加调试信息 2025-09-26 20:35:21 +08:00
0ef5a9bf23 feat: 参数化程序化行星蓝图 2025-09-26 14:43:38 +08:00
abc5807a2a feat: BP_Plannetv2 with material based on height, and procedual mesh with perlin noise 2025-09-25 18:06:45 +08:00
48ad75b16b chore: 2D动画蓝图实验 2025-09-25 00:34:15 +08:00
526712feb7 basic planet SaveGame and Spawning 2025-09-24 17:17:12 +08:00
16d0889de8 feat: 初始化战斗GameMode,生命组件 2025-09-24 17:01:49 +08:00
1b3eeab971 feat: 新增框架,资源数据结构 2025-09-24 13:27:38 +08:00
cf5cdeedcf chore: UE version updated to 5.6, rearrange assets 2025-09-22 23:25:05 +08:00
bb1a96b601 Init commit 2025-09-22 19:27:43 +08:00