2 Commits
main ... backup

Author SHA1 Message Date
3649e12531 feat:加入一些音效资源 2025-11-14 17:55:24 +08:00
ec1c9cfd1e feat:加入环境音 2025-11-14 17:12:01 +08:00
220 changed files with 246 additions and 654 deletions

3
.gitignore vendored
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@@ -5,8 +5,6 @@ Saved
Build Build
Documents Documents
Package Package
Cache
Packages
.vscode .vscode
.vs .vs
*.VC.db *.VC.db
@@ -19,4 +17,3 @@ Packages
*.xcworkspace *.xcworkspace
.idea/ .idea/
Releases

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@@ -1,11 +1,4 @@
[DevOptions.Shaders]
NeedsShaderStableKeys=true
[ShaderPipelineCache]
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.PrecompileOnLoad=1
r.ShaderPipelineCache.LogLevel=1
r.ShaderPipelineCache.SaveUserCache=true
[Audio] [Audio]
UseAudioMixer=True UseAudioMixer=True
@@ -84,21 +77,13 @@ SoundCueCookQualityIndex=-1
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings] [/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly bAuthorizeAutomaticWidgetVariableCreation=False
HardwareCursors=() FontDPIPreset=Unreal
SoftwareCursors=() FontDPI=96
bUseCustomFontDPI=False
ApplicationScale=1.000000 ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
bAllowHighDPIInGameMode=True bAllowHighDPIInGameMode=True
DesignScreenSize=(X=3840,Y=2160) DesignScreenSize=(X=3840,Y=2160)
bLoadWidgetsOnDedicatedServer=True
bAuthorizeAutomaticWidgetVariableCreation=False
CustomFontDPI=96
FontDPIPreset=Unreal
bUseCustomFontDPI=False
bEnableDistanceFieldFontRasterization=False
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True bEnablePlugin=True

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@@ -9,7 +9,3 @@ InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
[SectionsToSave] [SectionsToSave]
+Section=StartupActions +Section=StartupActions
[/Script/UnrealEd.ProjectPackagingSettings]
bShareMaterialShaderCode=True
bSharedMaterialNativeLibraries=True

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@@ -1,19 +0,0 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
ResourceName=Game.locres
bSkipSourceCheck=false
bValidateFormatPatterns=true
bValidateSafeWhitespace=false
bValidateRichTextTags=false
NativeCulture=zh
CulturesToGenerate=en
CulturesToGenerate=zh
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationResource

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@@ -1,20 +0,0 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=zh
CulturesToGenerate=en
CulturesToGenerate=zh
ManifestName=Game.manifest
ArchiveName=Game.archive
PortableObjectName=Game.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bExportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal
ShouldPersistCommentsOnExport=false
ShouldAddSourceLocationsAsComments=true

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@@ -1,15 +0,0 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=zh
CulturesToGenerate=en
CulturesToGenerate=zh
ManifestName=Game.manifest
ArchiveName=Game.archive
DialogueScriptName=GameDialogue.csv
[GatherTextStep0]
CommandletClass=ExportDialogueScript

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@@ -1,33 +0,0 @@
;METADATA=(Diff=true, UseCommands=true)
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
NativeCulture=zh
CulturesToGenerate=en
CulturesToGenerate=zh
[GatherTextStep0]
CommandletClass=GatherTextFromAssets
IncludePathFilters=Content/*
ExcludePathFilters=Content/Localization/*
PackageFileNameFilters=*.umap
PackageFileNameFilters=*.uasset
ShouldExcludeDerivedClasses=false
ShouldGatherFromEditorOnlyData=false
SkipGatherCache=false
[GatherTextStep1]
CommandletClass=GenerateGatherManifest
[GatherTextStep2]
CommandletClass=GenerateGatherArchive
[GatherTextStep3]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Game.csv
bConflictReport=true
ConflictReportName=Game_Conflicts.txt

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@@ -1,15 +0,0 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
CulturesToGenerate=en
CulturesToGenerate=zh
[GatherTextStep0]
CommandletClass=GenerateTextLocalizationReport
bWordCountReport=true
WordCountReportName=Game.csv

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@@ -1,18 +0,0 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=zh
CulturesToGenerate=en
CulturesToGenerate=zh
ManifestName=Game.manifest
ArchiveName=Game.archive
PortableObjectName=Game.po
[GatherTextStep0]
CommandletClass=InternationalizationExport
bImportLoc=true
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
POFormat=EPortableObjectFormat::Unreal

View File

@@ -1,16 +0,0 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
ManifestName=Game.manifest
ArchiveName=Game.archive
NativeCulture=zh
CulturesToGenerate=en
CulturesToGenerate=zh
[GatherTextStep0]
CommandletClass=ImportLocalizedDialogue
RawAudioPath=
ImportedDialogueFolder=ImportedDialogue
bImportNativeAsSource=false

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@@ -1,15 +0,0 @@
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
[CommonSettings]
SourcePath=Content/Localization/Game
DestinationPath=Content/Localization/Game
NativeCulture=zh
CulturesToGenerate=en
CulturesToGenerate=zh
ManifestName=Game.manifest
ArchiveName=Game.archive
DialogueScriptName=GameDialogue.csv
[GatherTextStep0]
CommandletClass=ImportDialogueScript

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1 version https://git-lfs.github.com/spec/v1
2 oid sha256:d7ccf9ef871f9c00919b15ee29e713038bd6580b1f02af0cdde414301c4e6e85
3 size 59

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Content/Materials/MI_Blue.uasset LFS Normal file

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