float3 CameraPositionWS = LWCToFloat(ResolvedView.WorldCameraOrigin); float3 CameraVectorWS = -Parameters.CameraVector; Color = 0.0; Dir = CameraVectorWS; BlackHoleProperties BHP; Mask = 1.0; BHP.Mass = Mass; BHP.EventHorizon = Mass*2.0; BlackHole(Color,Mask,Dir,CameraPositionWS,BHP); return 1.0;