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Voyager/Content/Materials/Rift/Blackhole_frag.usf

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312 BLFS
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float3 CameraPositionWS = LWCToFloat(ResolvedView.WorldCameraOrigin);
float3 CameraVectorWS = -Parameters.CameraVector;
Color = 0.0;
Dir = CameraVectorWS;
BlackHoleProperties BHP;
Mask = 1.0;
BHP.Mass = Mass;
BHP.EventHorizon = Mass*2.0;
BlackHole(Color,Mask,Dir,CameraPositionWS,BHP);
return 1.0;